Wednesday, November 5, 2008

Final Ut3 Environment

This is the final Map for my group "Mimco"

DM-BENV2423_mimco.ut3
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Draft UT3 Environment

Draft Map


draft_Benv2423_assignmente.ut3


The Game Play Demo File

The Final Demo file was Played by six people.

philchill22-2008_11_08-00.demo

The Expertise in Action Demo File

In the Demo files and once the UnrealMap was cooked most of the textures and particles applied to the model did not show, therefore i have also included a video within the editor to show my particles.



krabi7-2008_11_08-00_55_2.demo





draftdemo.avi

The Experimental Video Clip

For better Quality below


Sequence_03.avi

The Real Time Image Captures

The theme that my group "Mimco" decided to inherit is a snow theme or a igloo type of building. The texture on the building did not work when the file was cooked but this images shows how we used this theme.


This is the opening stage of the game.







This is a ParticleMesh. This type of particle uses a StaticMesh and creates it into a particle. i have used this Mesh as a way of identifying portals within the game.


















In this image you are able to visually view how my group have decided to use the concept of "hide and Seek", the many different rooms around the building are like little areas where players are able to hide and wait to be found. Also within those little areas there is also smaller rooms to hide in which is not too easy to find.















Week 4- Supplementary Information and Images

The Purpose

"Mimco" have decided to incorporate the game Hide and Seek. the way this is to be achieved is through particles, kismet and matinee. My model from assignment two will be used to complete the UT3Map because of its shape and the secret little rooms within the model to "hide". The game will be a two or more player game. The rules of "hide and seek" will be used but differently, this is that instead of physically "tagging" another player the person that is "it" will be able to shoot aswell as "tag", once another player has been shoot or "tagged" they are "it".

The particles in the model will be used to add effect and decoration to the game, but also provide purpose. Some particles will be used as portals to alert players of their locations, others will be used as disguises and some will just look pretty.