This is a ParticleMesh. This type of particle uses a StaticMesh and creates it into a particle. i have used this Mesh as a way of identifying portals within the game.
In this image you are able to visually view how my group have decided to use the concept of "hide and Seek", the many different rooms around the building are like little areas where players are able to hide and wait to be found. Also within those little areas there is also smaller rooms to hide in which is not too easy to find.
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